Storage Selection: Difference between revisions

From Openembedded.org
Jump to navigation Jump to search
Line 3: Line 3:
In a nutshell: get as much as possible! :-)
In a nutshell: get as much as possible! :-)


As a rule of thumb, many users suggest (Number of cores) * 2GB. In general, more available RAM will always help caching and therefore increase your build speed.
As a rule of thumb, many users suggest '''(Number of cores) * 2GB'''. In general, more available RAM will always help caching and therefore increase your build speed.


== Non-Volatile ==
== Non-Volatile ==

Revision as of 08:00, 12 December 2016

Volatile (RAM)

In a nutshell: get as much as possible! :-)

As a rule of thumb, many users suggest (Number of cores) * 2GB. In general, more available RAM will always help caching and therefore increase your build speed.

Non-Volatile

SSD

While SSDs can help improve the general perceived responsiveness and application startup time for desktop systems, they should not be considered very important for working on OE builds. During a build as little as possible is really synced to storage so optimal caching effects can be archieved. If you are on a budget, better get more RAM and "just" a HDD.

HDD

Most builds require a couple of 10GB, so HDDs are the primary storage technology for OE-based projects. Most users should be fine with a standard drive and 50-100GB of free space, although working on multiple projects, automated or world builds can significantly increase the storage footprint.

Filesystems